Mark Cerny, the lead architect of the PlayStation 5 and PS5 Professional, informed Digital Foundry that ML-based body technology tech is coming to “PlayStation platforms” sooner or later, letting the sport console use AI to think about new frames between those it’s truly rendering, which may create smoother perceived picture high quality whereas (sometimes) introducing some quantity of lag. At the least, that’s the way it works on PCs, the place critics name them “pretend frames.”
Cerny beforehand urged the PS6 wouldn’t arrive earlier than 2027 on the earliest, and that’s additionally true of this ML-based body technology. “All I can say is that we now have no extra releases deliberate for this yr. And that I stay up for discussing this extra sooner or later,” he informed Digital Foundry.
But when the PS6 is delayed, Sony may need to attempt to get extra out of the prevailing PS5 Professional in the mean time.
This received’t be the primary implementation of body gen on console. The PS5 already gives AMD FSR3 body technology in some video games, however FSR3 doesn’t have the machine studying assist. It’s interpolating between actual frames, fairly than AI imagining what must be between them.
Nvidia and AMD sometimes warn that body technology isn’t a clear up for low body price, since you want a comparatively secure body price to start with for the method to work. I don’t sometimes apply it to gaming handhelds, the place I’d solely get 30 to 40fps to start with on a title, and on my desktop the place I can simply get 90fps on greater settings, I normally want leaving it off. There are some edge circumstances the place I take pleasure in it, although.

