Because it launched with DLSS 4 in early 2025, I’ve by no means been all that bought on Nvidia’s Multi Body Technology (MFG) tech. In my expertise, it results in unpleasant visible artifacting and glacial enter latency that simply aren’t definitely worth the AI-padded body charges.
That, at the very least, was my opinion not that way back. Not too long ago, Nvidia gave me early entry to its newest AI-bolstered, body rate-boosting tech, and now it is out within the wild. Say hey to Dynamic Multi Body Technology.
Providing an adaptable body gen modifier with a brand new 6x multiplier and a second gen transformer mannequin, Dynamic MFG has largely mounted the foremost points I beforehand had with body gen. Let me clarify why Nvidia’s newest FPS-boosting replace has lastly satisfied me body era is the best way to go for folk who love ray-traced PC gaming.
How does Dynamic MFG work?
Moving into how the brand new body gen tech capabilities
Credit score: Nvidia
Are you prepared for a automobile analogy? Splendid. Nvidia describes Dynamic Multi Body Technology as like “having an computerized transmission in your GPU.” Moderately than sticking to mounted body gen multipliers, Dynamic MFG fluctuates between totally different multipliers on the fly because it appears to be like to search out the perfect steadiness between picture high quality and excessive FPS efficiency, whereas additionally minimizing enter lag.
To place it a bit extra merely, it generates the variety of frames wanted to hit your monitor or TV’s max refresh charge. For those who’re on, say, among the finest 120Hz displays for gaming, Dynamic MFG might want to generate fewer synthetic frames for each natively rendered one. Whereas for those who’re on a 240Hz show, it is extra possible going to make use of that new max 6x body gen multiplier to hit such an ultra-speedy refresh charge.
Model
Gigabyte
GPU Velocity
2.73 GHz
Reminiscence
16GB
The Gigabyte GeForce RTX 5080 is an Nvidia graphics card with 16GB of GDDR7 reminiscence that helps DLSS 4 supersampling.
The most recent body gen mannequin displays your GPU’s efficiency and adjusts it accordingly to make sure your in-game FPS is as near your show’s max refresh charge as potential. In graphically intense situations, like strolling via downtown Night time Metropolis surrounded by enormous crowds in Cyberpunk 2077, Dynamic MFG makes use of a better multiplier to maintain your body charges up. On the flip aspect, throughout much less taxing scenes, it can (anticipate it) “dynamically” downshift to a decrease multiplier. It is critically good stuff.
Transferring previous that PR jargon, what Dynamic MFG actually provides is blistering in-game efficiency coupled with a stage of latency that feels much more responsive in comparison with previous MFG iterations, primarily based on my testing.
Utilizing 4x MFG prior to now virtually at all times produced what I might take into account to be unacceptable enter lag on my RTX 5090 desktop. Now, although, with Dynamic MFG and that 6x multiplier in my rig’s nook, I can actually say the outcomes have lastly transformed me right into a body gen believer.
Cyberpunk is a tremendous advert for Dynamic MFG
Navigating Night time Metropolis by no means felt so good
Cyberpunk 2077 path tracingCredit: CD Projekt RED Dave Meikleham MakeUseOf
Within the construct of Dynamic MFG that Nvidia granted me entry to, solely three video games supported 6x MFG. Stated titles are Cyberpunk 2077, Dragon Age: The Veilguard, and Hogwarts Legacy. A bunch extra video games will assist the brand new multiplier mannequin going ahead, together with Alan Wake 2, Avowed, EVE On-line, and Mafia: The Previous Nation (amongst many others).
Neglect Treatment’s supernatural detective sim or old-timey wiseguys in the intervening time. It is CD Projekt RED’s sci-fi sandbox that has me all in on Dynamic MFG.
Bombing across the futuristic roads of Cyberpunk 2077′s world with 6X body gen enabled is one thing else. On my (admittedly super-powerful) PC, my body charge counter is commonly pushed approach in extra of 200 FPS at 4K/extremely settings and with path tracing turned on.
The outcomes the most recent body gen mannequin brings to the occasion are massively spectacular. With my multiplier set to 6x, it is the extent of latency that the majority stands out to me. With these settings I simply talked about, the earlier iteration of MFG I used to be utilizing up till just lately might really feel fairly dang sluggish in movement.
With Dynamic MFG enabled, my body charge counter is commonly pushed approach in extra of 200 FPS at 4K, extremely settings, and with path tracing turned on.
My go-to testing spot in Night time Metropolis is to wander all the way down to the seedy streets of its Japantown district, which reveals off all method of spectacular path-traced reflections that look so good I did not thoughts them tanking my efficiency in earlier MFG builds.
With the previous max 4x multiplier, I regularly skilled enter lag that may skyrocket to over 100ms, solely very not often dropping under 80ms. But with the up to date 6x multiplier together with a refreshed “Preset B” transformer mannequin, I’ve not often seen latency get above 60ms whereas messing round in Night time Metropolis. That latter function has additionally meant a variety of the bizarre visible bugs I’ve seen with body gen prior to now (like unusual ripple results or shimmering artifacts) have now largely been banished in my testing.
Merely put, Dynamic MFG and its boosted 6x multiplier make Cyberpunk 2077 look smoother and play extra responsively than at any level since its launch in late 2020. The discount in latency alone has made me massively smitten with the most recent MFG mannequin.
Lowering latency throughout the board
Dynamic MFG helps slash enter lag
Credit score: Dave Meikleham MakeUseOf
It is not simply the trio of 6x multiplier video games talked about above that profit from the most recent MFG replace. Whereas I used to be impressed with the enter lag measurements I noticed whereas pottering round a sure wizarding faculty in Hogwarts Legacy (usually round mid-30ms, with occasional +50ms spikes), Resident Evil Requiem wowed me an entire lot extra.
Within the final construct of MFG, I usually skilled lag properly over 80ms whereas working round a late-game lab space with Leon S. Kennedy. With the most recent replace, although, I’ve but to see latency go above 48ms (and it usually operates at deal decrease than that).
Associated
The Newest Nvidia Replace Will Make Your GPU Really feel Like New
Lastly, an replace that really will increase efficiency.
In my first playthrough of Requiem, I attempted to maintain body gen set to a 2x multiplier. I might then usually see efficiency hover across the 120 FPS mark at 4K/extremely with path tracing enabled. With the brand new MFG construct, body charges have rocketed properly above 150 FPS in my second run, with latency now crucially deal decrease than what I witnessed all through Leon and Grace’s zombie-bashing romp first day trip.
That up to date preset B transformer mannequin has additionally gotten rid of the oh-so-annoying shimmering results I might see over in-game textual content or icons in Capcom’s survival horror with the earlier MFG construct.
DLSS 4.5 and Dynamic MFG have bought me on body gen
Though my pattern measurement of testing has been comparatively small, I’ve seen main enhancements with picture stability, efficiency will increase, and latency discount in half dozen video games (together with Marvel’s Spider-Man 2), because of Dynamic MFG and its new max multiplier.
There are a few caveats to think about earlier than you throw your self into this newest body gen replace that may be downloaded by way of the Nvidia App. Like earlier iterations, I’ve seen that Dynamic MFG does not at all times play properly with movement blur settings in fashionable video games. It is also sensible to show off V-Sync from the Nvidia Management Panel, or on the very least, allow “V-Sync Quick” to maintain latency down whereas additionally stopping nasty screen-tearing.
Generally, Dynamic MFG has gained this body gen skeptic over huge time. And I am genuinely gobsmacked I’ve simply typed that.

