Roblox’s day by day lively customers continued to slide final quarter due partly to its rollout of age checks on its platform. In keeping with its newest earnings report, Roblox at the moment has 132 million day by day lively customers globally, down from 144 million on the finish of final yr, which was a drop from 152 million in Q3 2025. Within the US and Canada, the variety of lively customers dropped by a million from the earlier quarter, whereas Roblox’s income nonetheless grew to $1.4 billion.
Roblox says Q1 development was “tempered by greater-than-expected headwinds” as a result of rollout of its age-check options, which “slowed new person acquisition.” Russia’s December 2025 ban on Roblox additionally helped drive the variety of day by day lively customers down.
Earlier this month, Roblox expanded its age restrictions to incorporate the varieties of video games customers in several age brackets can entry, and the corporate will “implement extra enhancements designed to facilitate age-appropriate entry to content material and product options” over the subsequent few quarters. The corporate says its security push will decrease Roblox’s “expectations for topline development in 2026.”
Thursday’s earnings report says 51 % of worldwide day by day lively customers have gotten their age checked by the tip of the primary quarter. Within the US particularly, 65 % of lively customers have age-checked.
Roblox has additionally just lately pushed to extend the variety of video games on its platform focused at customers who’re older than 18. On Thursday, the corporate introduced that it’s rising its Developer Alternate price by 42 % for in-game spending from age-checked customers over 18.

